rinjirenee:

countessnoir:

Remember Me is currently in development under the watchful eye of Capcom, but the story of a woman who can “remix” peoples’ memories had to do a lot of fighting to exist. According to creative director Jean-Max Morris, the industry at large hated the idea of a female protagonist.

“We had some [publishers] that said, ‘Well, we don’t want to publish it because that’s not going to succeed. You can’t have a female character in games. It has to be a male character, simple as that,’” he told Penny Arcade“We wanted to be able to tease on Nilin’s private life, and that means for instance, at one point, we wanted a scene where she was kissing a guy. We had people tell us, ‘You can’t make a dude like the player kiss another dude in the game, that’s going to feel awkward.’

“I’m like, ‘If you think like that, there’s no way the medium’s going to mature.’ There’s a level of immersion that you need to be at, but it’s not like your sexual orientation is being questioned by playing a game. I don’t know, that’s extremely weird to me.”

I’ve never really thought about the whole kissing thing, but he’s right. Women are overtly sexualized in many videogames, but they’re rarely allowed to be sexual. Sure, have your female avatar swing massive boobs around in bikini battle armor, but if she dares to show physical interest in somebody? Oh, the scandal!

That, right there, is objectification at work. Having a female character exist for our saucy gratification, but not ever being allowed to reciprocate, initiate or otherwise become an active participant. Outside of games where players can create their own characters, I don’t think I’ve actually seen a playable female protagonist kiss a guy in a game…

We recently saw BioShock Infinite’s Elizabeth relegated to the back cover of the game case, for fear that the presence of a woman would turn consumers away. Naughty Dog also recalled a similar situation, where it had to fight to have a woman appear on the cover of The Last of Us. There’s something eminently shuddersome about the message that sends, a message that suggests women have their uses, but are best kept locked away with the rest of the tools until they’re required. It’s the kind of situation that puts an itchy feeling under the skin. 

There are some who argue sexism isn’t a problem in the game industry, but I don’t know how a rational person could see this kind of stuff and not admit, even grudgingly, that it exists in abundance. When publishers are trying to eradicate female protagonists or hiding the womenfolk away lest an audience be turned off, there’s some ill sentiment at play. Whether the fault of the industry itself or the audience, there is a fault, and it’s a downright unsettling one at that. 

And if you’d be seriously upset by seeing a female lead kiss a guy in a game, you’re emotionally broken.

And this is why it’s extremely important for folks to support Remember Me, because I’m tired of this. I’m pretty sure Square and Platinum got asked a couple of times why did they make female protagonists Bayonetta and Aya Brea respectively. 

For definitely reblogging

2 months ago on March 19th, 2013 |2,720 notes
Wind Waker will always hold a special place in my heart.

Wind Waker will always hold a special place in my heart.

8 months ago on September 9th, 2012 |87 notes
thedrunkenmoogle:

If Video Games and Consoles were… Cocktails?
David Houghton of GamesRadar has provided an answer in his recent article. The hypothetical cocktails are more a commentary on the game or console portrayed than actual recipes.
For example, Houghton’s describes a Duke Nukem Forever cocktail as:

Every time you’re just about to have it handed to you, the barman comes up with a new idea, takes it away and starts all over again. This goes on all night until the bar eventually closes. If you decide that you do ultimately still want to drink it, you have to come back the next day, when a new barman will fish out the dregs his predecessor left out the night before and stick them in a new glass with a bright-coloured but broken umbrella.

More hypothetical game cocktails, including the Final Fant-iced-tea and the Elder(berry) Scrolls, can be read in the article on GamesRadar.

This is a really clever article! [At least I think so.] 

thedrunkenmoogle:

If Video Games and Consoles were… Cocktails?

David Houghton of GamesRadar has provided an answer in his recent article. The hypothetical cocktails are more a commentary on the game or console portrayed than actual recipes.

For example, Houghton’s describes a Duke Nukem Forever cocktail as:

Every time you’re just about to have it handed to you, the barman comes up with a new idea, takes it away and starts all over again. This goes on all night until the bar eventually closes. If you decide that you do ultimately still want to drink it, you have to come back the next day, when a new barman will fish out the dregs his predecessor left out the night before and stick them in a new glass with a bright-coloured but broken umbrella.

More hypothetical game cocktails, including the Final Fant-iced-tea and the Elder(berry) Scrolls, can be read in the article on GamesRadar.

This is a really clever article! [At least I think so.] 

8 months ago on August 28th, 2012 |430 notes

eccentricgeekery:

mal-luck:

Oh god, there’s more to the collection!

Holy crap.  Just when you thought it couldn’t get any better. 

This awesome goes up to 11.

Oh my God. My body is ready!

11 months ago on June 15th, 2012 |131,314 notes
plays

Shameless self-promotion time!

I love video games, so I made a video regarding my thoughts about E3.

[If you enjoyed this video, you can find more at youtube.com/RibbitRibbit1213!]

11 months ago on June 9th, 2012 |1 note

“Yes, my body was ready”

jakegrifball:

Reggie totally knew about that meme.

One of my favorite parts of the Nintendo keynote.

11 months ago on June 5th, 2012 |4 notes
allisonelisabeta:

HOW I MISS YOU

THIS WAS MY NEIGHBORHOOD’S SHIT GROWING UP. So many memories!

allisonelisabeta:

HOW I MISS YOU

THIS WAS MY NEIGHBORHOOD’S SHIT GROWING UP. So many memories!

1 year ago on December 4th, 2011 |361 notes
The PSP Go is on here? Who actually bought/played with the PSP Go? lololololol
Also, should I be proud or embarrassed of the fact that I can name all but one of these? The only one I don’t know is the one in the second to last row all the way on the right [the one that kinda looks like half a DS].

The PSP Go is on here? Who actually bought/played with the PSP Go? lololololol

Also, should I be proud or embarrassed of the fact that I can name all but one of these? The only one I don’t know is the one in the second to last row all the way on the right [the one that kinda looks like half a DS].

1 year ago on November 28th, 2011 |9,727 notes
brotherbrain:

Flare’s Dragon by Brother Brain. Golden Axe (SG) Sega 1989. 

So much love for this game! Wish I had my Genesis at school so I could play it right now.

brotherbrain:

Flare’s Dragon by Brother Brain
Golden Axe (SG) Sega 1989. 

So much love for this game! Wish I had my Genesis at school so I could play it right now.

1 year ago on November 2nd, 2011 |567 notes

Pretty much, yeah.

1 year ago on October 14th, 2011 |43,642 notes
fypblog:

nerdycouture:

OH, REALLY?

~*~nO rEgReTs 4E~*~

I’m a 20 year old girl and I still play Pokemon. No regrets here either!

fypblog:

nerdycouture:

OH, REALLY?

~*~nO rEgReTs 4E~*~

I’m a 20 year old girl and I still play Pokemon. No regrets here either!

1 year ago on October 8th, 2011 |832 notes
lolololol. Loving everything about this.

lolololol. Loving everything about this.

1 year ago on October 7th, 2011 |14 notes
brotherbrain:

Catz (GBA) Ubisoft 2006.

My friend owns this game and it had provided us with so many lawls. “Bitch be awkward at times,” is one of our inside jokes. It came about from an odd combination of character naming and NPC text.

brotherbrain:

Catz (GBA) Ubisoft 2006.

My friend owns this game and it had provided us with so many lawls. “Bitch be awkward at times,” is one of our inside jokes. It came about from an odd combination of character naming and NPC text.

1 year ago on September 2nd, 2011 |51 notes
True story, bro.

True story, bro.

1 year ago on September 1st, 2011 |11 notes
jakegrifball:

Accurate representation of how I’ve felt that last two E3’s.

lololololol. If only more of Nintendo’s games were new IPs instead of rebooted / ported versions of their big franchises. Maybe if they focused less on hardware it’d work.

jakegrifball:

Accurate representation of how I’ve felt that last two E3’s.

lololololol. If only more of Nintendo’s games were new IPs instead of rebooted / ported versions of their big franchises. Maybe if they focused less on hardware it’d work.

1 year ago on June 27th, 2011 |2 notes